Your usual target for the first effect will be Loading
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However, Sprights run a little differently than many other decks, so the kinds of floodgates required to beat them differ accordingly
Stack up five Treasure tokens, and suddenly you get to tutor any dragon or artifact straight onto the battlefield, which can lead to some absurdly explosive mid-game turns
This is both ramp enabler and ramp payoff, in the sense that it turns a ton of mana into even more mana
Of course, there are some cards that benefit from being placed in the Break Zone, but even then, there is no mistaking that the negative impact would be greater