Once you have a pretty good idea of how to spot objective types of damage, it makes it easier to make a somewhat accurate determination of the overall condition
Now to be fair I do run a creatureless Zur deck designed for higher table play for punishing nasty players here (Zur's Overburdening Commander Deck | Article by Abe Sargent (coolstuffinc.com))
Setting aside old rivalries to fight New Phyrexia, she moved mountains protecting her allies...before crumbling under Elesh Norns subjugation
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Skypalace Babylon trades away the ability to destroy any one targeted card and deal damage, instead gaining the ability to deal damage equal to half the ATK of monsters it destroys by battle and an effect that lets it attack a second time by detaching material (allowing it to potentially deal more damage at the cost of flexibility)
Fire Fire Fire My first Fire deck is built around Battle Sense Charizard (consistency), Chandelure (weakness removal), Emboar (energy acceleration) and couple of big attackers