New Keyword Action: Airbend Airbenders use wind to evade attacks and displace enemies
The rewards vary, but usually, they unlock exclusive cards and cosmetics
Everyone can choose to draw a card, but if they do, they cant attack you or permanents you control during their next turn
Withering Torment (DSK-124) - Duskmourn: House of Horror Foil Withering Torment (DSK-124) - Duskmourn: House of Horror Foil Wizards of the Coast LEGAL Standard LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker LEGAL Standardbrawl LEGAL Brawl LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Destroy target creature or enchantment
Decent enough to make the cut, but dont expect to clear anything and everything for just two mana
There are other ways to draw a lot of cards with white, but I'm partial to the enchantress strategy, which in my opinion is some of the best card draw in the game, let alone for mono-white decks