At its most basic, becoming the monarch gives you two abilities: At the end of your turn, draw a card, and Whenever another player deals you combat damage, they become the monarch. [1] Well break down the rules, interactions, and best monarch cards so that you can dominate your opponents
The Shocklands Obviously the shocklands are the most important cards in the set for Standard
The only downside is that you need to discard two Psychic Energy when using this Move
Whenever that creature deals combat damage this turn, you may exile it
God bless that broken Professor Oak trainer card
Its a nice elf to fit into a +1/+1 counters and proliferate strategy, but unfortunately, the nontoken clause prevents it from being busted in planeswalker or artifact strategies