On the other hand, you can make this work for you pretty well in the right deck, and its a reasonable ramp engine for red decks
Nothing feels better than going on a trip down memory lane or seeing how your beloved card game has evolved over the years
Overall, this first section was effectively an appeal to emotion/Ad hominem attack (or more specifically, a bravery debate), where I present a bunch of completely irrelevant information just to try to get people to sympathize with the pile shufflers
Card draw is a struggle and it's easy to run out of steam with so many low-cost, low-impact characters, but it's a puppy-themed deck that lets you flood the board with adorable dogs, so it gets a huge pass on its relative lack of synergy
Speaking of, we have Skullclamp because decks which make 1/1 Tokens should probably have Skullclamp
Heroic Intervention This is very much another Commander staple, as Heroic Intervention gives you a lot of flexibility