Catch-up land ramp cards like Knight of the White Orchid and Loyal Warhound search for Plains when opponents are ahead on lands Tax-based Treasure generation Smothering Tithe is the defining white ramp card, punishing opponents for drawing extra cards Artifact mana rocks Sol Ring, Pearl Medallion, and other colorless rocks form the backbone of white acceleration Land recursion Sun Titan and Sevinne's Reclamation return lands from the graveyard for incremental value Cost reduction cards like Herald's Horn (in creature-heavy builds) and Pearl Medallion reduce spell costs instead of adding mana directly Building a White Ramp Package For most mono-white Commander decks, aim for 10-12 ramp pieces
The full-art tutor cards showcased here are all done by the same artist
If you hit a one drop, all one-mana cards go back to everyones hands, making it a great way to deal with all sorts of scenarios
Magus Lucea Kane As a lifelong ramp player, Magus Lucea Kane is my favorite commander in the set
Notably, older cards such as Moonmist that instruct a player to transform permanents won't affect permanents with daybound or nightbound
Which means it also makes great sacrifice fodder to get your sacrifice engines and death payoffs rolling