Set boosters have a potential four uncommons while play boosters usually have six commons and three uncommons
The colloquial term wish refers to effects that let you pull a card you own from outside the game and either put it into your hand or cast it
A small, but subtle hint of darkness to bear testimony to the cycle this is part of: pain lands. #8
Sometimes, chasing after rare cards feels like a quest itself as the hunt takes you to different places
Only by watching some online tutorials and asking MTG-playing friends did I start to grasp what exactly was going on with these mechanics, but for the most part, playing Arena outside of the tutorial environment felt like jumping straight into the deep end without a life vest, which, judging by the efforts the devs have taken to build a robust tutorial, is a pretty jarring transition
After all the card effects are resolved, then the card is discarded