[cards] Fabricate Whir of Invention [/cards] Because the deck runs tutors like [card]Fabricate[/card] and [card]Whir of Invention[/card], assembling this two-card win condition is far more consistent than it looks in a singleton format
(Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel
It gains life, creates 3/3s, and most importantly gets rid of problematic creatures and artifacts, all while being basically impossible to kill
Aggressive Biomancy If one is looking for a board wipe spell without jeopardizing their own creatures, Aggressive Biomancy might be the perfect solution
The sleeve backs are simply too easy to mark to be used in competitive play, and the frosted matte fronts do not lend well to showing off your best pulls
The thrown-together suit, which includes a Fantastic Four hand-me-down and a literal paper bag, is clearly well worth it for collectors