Foxglove The Odd Acorn Gang Wildsear, Scouring Maw Jacked Rabbit Murmuration Perch Protection Steelburr Champion Tempt with Bunnies Fortune Teller's Talent Pollywog Prodigy Twenty-Toed Toad Hazel's Brewmaster Insatiable Frugivore Moonstone Eulogist Swarmyard Massacre Agate Instigator Alchemist's Talent Calamity of Cinders Echoing Assault Prosperous Bandit Pyreswipe Hawk Bloodroot Apothecary Brightcap Badger Brightcap Badger Communal Brewing Evercoat Ursine Gourmand's Talent Rootcast Apprenticeship Scurry of Squirrels Thickest in the Thicket Trailtracker Scout Fisher's Talent Octomancer Rapid Augmenter Rolling Hamsphere Sword of the Squeak Arthur, Marigold Knight Mr
Cosmium eaters serve Aclazotz to an end: release from the great fear of death
With Ivy, you generally build it as a very different Voltron-style deck, casting a bunch of enchantments and single-target spells and turning them into two-for-ones by making sure you target someone other than Ivy
Tendrils of Agony- a storm effect that has a the much desired benefit of gaining you life
Mishra, Lost to Phyrexia enters the battlefield tapped and attacking, but since it wasn't declared as an attacker, no abilities that trigger when a creature attacks will trigger
The deck that makes the most use of Solitude is probably 4c Elementals where it can be tutored up and then Ephemerated for some crazy value , but it is also vital for Azorius Control where it represents one of the few threats the deck can present