3 Dark Confidant Emet-Selch, Unsundered Esper Terra Gogo, Master of Mimicry Golbez, Crystal Collector Hope Estheim Joshua, Phoenix's Dominant Kefka, Court Mage Kefka, Ruler of Ruin Kuja, Genome Sorcerer Mysidian Elder Quistis Trepe Shantotto, Tactician Magician Summon: Esper Ramuh Tellah, Great Sage Terra, Magical Adept The Emperor of Palamecia The Lord Master of Hell Trance Kuja, Fate Defied Venat, Heart of Hydaelyn Vivi Ornitier Xande, Dark Mage
No, but you'll lose the game
Im including a fair number of other cards that can help protect Kenrith from removal spells: Nim Deathmantle is an old favorite, but often its hard to leave open four mana to recover a creature that died, but then not have that mana get wasted if you dont need Nim Deathmantles triggered ability
LotR a fan-favorite story with strong fantasy elements that mesh well together with MTG , so Tales of Middle-Earth 's strongest and most flavorful cards are simply more of a good thing
Nantuko Cultivator Speaking of land-centric cards, Nantuko Cultivator gives you another one
But committing to the Group Hug archetype requires an understanding that in multiplayer Magic , the first and most direct path to victory is not always the best one