In order to summon the character card into play, players must use ink from their inkwell, a discard pile that gets filled with each turn as players select cards to add to it
Cecil, Dark Knight Series: Final Fantasy IV Spoiler Level: Medium Cecil's double-sided card perfectly captures his defining story arc from FF4
As for Standard-viable cards, I could see Cloud, Midgar Mercenary maybe getting some play, since it has a low cost and can tutor for useful tools
Scions & Spellcraft is a decent deck out of the box, but between the four Commander decks, it's the one that will need the most upgrades to match the power of other Commander decks
My favorite three decks: Blue-Red 4-drop spells : This is the base archetype for UR, and is supported quite well Grixis Control: As the name suggests, this is basically just all the good Grixis removal and card draw combined, with some lands for good measure
If the creature stops being a creature or loses its abilities, it will continue to be monstrous