It does still leave you vulnerable to mass removal cards, but without them opponents would often sit there helpless as nothing they had was able to put so much as a dent in the assault
Some might say that a budget alternative is Temple of the False God, but really, theyre functionally different, because Temple doesnt hit the field until later
How it works With this deck, you've got to hold the line until your cavalry arrives a few rounds into the game
People throw these kinds of claims around pretty lightly
This card has such a fun design because it rewards you for casting expensive creatures rather than just playing the game like weve seen from previous Bant creature commanders such as Chulane, Teller of Tales

Age-Graced Chapel Arcane Sanctum Ballroom Bleachbone Verge Caves of Koilos Concealed Courtyard Contaminated Landscape Crystal Quarry Deceptive Landscape Desolate Mire Dromar's Cavern Eclipsed Steppe Fetid Heath Fisk Tower Foot Headquarters Forlorn Flats Forsaken Sanctuary Forum of Amity Godless Shrine Goldmire Bridge Great Hall of Starnheim Indatha Triome Insomnia, Crown City Isolated Chapel Misty Palms Oasis Murmuring Bosk Neglected Manor Nomad Outpost Orzhov Basilica Orzhov Guildgate Raffine's Tower Restless Fortress Salt Flats Sandsteppe Citadel Savai Triome Scoured Barrens Scrubland Shadowy Backstreet Shambling Vent Shattered Landscape Shattered Sanctum Shineshadow Snarl Silent Clearing Silverquill Campus Snowfield Sinkhole Starlit Sanctum Sunlit Marsh Tainted Field Temple of Silence The World Tree Tomb of the Dusk Rose Tournament Grounds Turbulent Moor Umbral Expanse Vault of Champions Vault of the Archangel Wizards' School