The synergy between Ambers sustain and Rubys speed creates a deck that rewards proactive play
And then there is Arthur
This mechanic is highly reminiscent of for Mirrodin!, which had the token + auto-equip functionality (those tokens were 2/2 red Rebels though)
Creature - Human Cleric Enduring Innocence Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card
The deck starts by casting aggressive, efficiently-costed pirate creatures with strong secondary abilities including anthem effects (Admiral Beckett Brass, Corsair Captain, Dire Fleet Neckbreaker), treasure tokens (Breeches, Captain Lannery Storm, Cutthroat Negotiator), control magic (Coercive Recruiter, Hostage Taker), creature tokens (Fathom Fleet Captain), card draw (Ruin Raider), and many more
Assuming you understand the gravity of that situation, you should be well-prepped to deal with the immense weight of our picks today