Aetherworks Marvel is another must-have in an energy deck
Thanks to convoke you almost create legends-only mana rocks with each attack
All of these can be considered combos: A two card combo that goes infinite (An A+B combo) A combo that needs multiple cards to go infinite (A+B+C, or higher) A non-deterministic loop that will eventually fail due to lack of mana or resources A non-deterministic loop that needs significant investment to pop off (in the graveyard, in play, in hand, etc) An A+B combo involving one card in the Command Zone Yet, even if they are all combos, theyre all going to register different threat levels on your radar, right
This story is important because I got into the habit of giving cards that enter with -1/-1 counters an inherent way to care about them or remove them
You can finish an 8-10 turn game with a couple sweepers in just over an hour
Of course, it does less at face value, but part of the benefit of being in Colorless is the fact that all your lands are utility lands, so using the car as a Hasty toolbox is quite neat